Clowns vs Zombies!

 2011, Events  Comments Off
Sep 192011
 

On October 15th and 16, 2011, Paintball Explosion will be hosting their second big game of the season.  After the great fun we had at Call of Duty: Black Ops earlier this year, we’re really excited for this game.  Check out the game thread on PBNation for more details.

 

WARNING: This is a long Review as I mixed in a bunch of of a game overview as well. Sorry I had alot to say.

This past weekend, myself, and my CO Ryan Olson attended PB Explosion for their first big game, A Black ops themed game . It was also our first time at this new field. The old Santas Village was a place we had both been, so it was a bit odd to come back and see many of the things we remembered. I had been to Santa’s village a few times and I wasn’t quite as familiar with it, but Ryan was able to pick out every tiny detail, and gave a running commentary on all the features. This was both slightly strange, and extremely fun. The first thing that struck me as I was parking my car was there were some real good woods.  This was one of my fears. From the Pictures on Pbbomb.com its hard to tell whether the woods you see are in play.  But There are plenty of woods for those of us who are very pro Woods! The Next thing that struck me was that all of the Theme fields were VERY well built, Sturdy well placed bunkers and buildings of the Code black, World at War and Mutiny Fields are the first things you see from the parking lot.

 After that quick look, Ryan and I went into the main building, which is a circle around the indoor speedball field. The proshop, registration, and concession area are right next to each other. Registration was easy and quick, then on to the proshop to buy the paint. Between both I spent 105$ day of. For me that is an acceptable price to pay.(There is also a bar in there, though at 19 I can’t really be too excited about it.) After that Ryan and I went round the indoor field to the chrono and the outdoor staging area. Another thing that struck  me was how central the staging area is. Since this is a smaller field there is a lot less walking to get to all the important things. Between chrono and air fill is no more than 50 feet from the middle of the staging area. And this outside staging area has a beautiful view of the Nam Field.  The only real issue I had with the field off the bat is their policy of no off field food or drink. On a hot day like Sunday saying I have to buy each bottle of gatorade and water when I had already brought both really didn’t make sense. Confidentially I used my secret stash of drinks, though I bought my lunch there.

Once I had gotten my gear in order, Ryan and I waited for the safety briefing. Supposedly the game was supposed to start AT 9:00 AM, however it was closer to 10 when the safety briefing kicked off. Ryan and I were playing for the American side for Alex Granias from CPD, against Rob Leary from Ninja PB for the Russians. The Game was put on by  the Midwest Airsoft Guerillas (http://midwestairsoftguerr​illas.com/) And I have to say that for a first game it was amazing! It was well coordinated, even, and the missions were put out at a good time. The Americans started out at the Code Black field, while the Russians started out behind the Nam field.

The first mission was a control mission. As a medic I was partnered with the MonStars to take The Armory, (The castle with the red flag at the edge of turmoil) We were able to take and hold the castle, however we had much trouble trying to break past the oil rigs, and eventually we were pushed off the castle to the tree line. I have to say that while the refs were available for paint checks and such, they did seem to cluster somewhat. at one point I had something like 6 refs behind me.  I wish I had been able to see more of the fights than I did, but mostly that first half of the day was all on the left flank for me. I also missed out on hearing any of the missions with the exception of the first missions of both halves of the day. 

at 12:00PM I ran out of paint and energy, so I went back to the staging area to hydrate and refill. By 12:30 Lunch break was called. At this point the air conditioned building was a blessing. And I don’t know what was going on with the pizza, but someone had to have put some *Ahem* questionable things in it. It was altogether too damned good. By around 2:00 PM everyone was in position to begin the craziness again. We kicked off with a defend mission. The Russians were given an air cannon “mortar” that they were to use to destroy specific buildings. While the Americans were to defend against those launchers, and if possible appropriate them for some wholesome destruction.

 I never saw these mortars in action, mostly because after bouncing around the line looking for a place without another medic in it, I ended up guarding the Cargo Ship, as it was one of the buildings needed to be defended. this was about 5 minutes before the mission was to come due, and if no one was controlling the ship, we wouldn’t get the 50 points. I knew this, so I decided to earn those 50 points. After that I moved over to the Bio-hazard field doing battle between the beginning of Nam’s ravine and the end of the Bio-hazard field. There I stayed for the rest of the day healing people and getting shot at (and occasionally shot out). Eventually the Americans pushed the Russians back to their base, and were camping the respawn, before we were pushed back by the refs. Then certain Russians used some secret mission prop to remove their armbands and infiltrate the american base and relieved us of our mission book and all the leftover American ID cards. The day ended around 4:30-5:00 with a point tie between the American forces and Russian forces… some tried to break that tie with Rock Paper Scissors, but as we all know the UN doesn’t recognize Rock Paper Scissors as a legitimate tie breaker. So we ended the day in a deadlock. Overall I was very impressed with both the game and the Field. I even heard tell that there is a Tippmann double trouble hooked up in a tower out there, all it needs is paint to fire and it is ready to go.  ( I never saw it with my own eyes… if I had I wouldn’t have been able to leave willingly)

 I would give the Field an 8/10  rating and the game about a 9/10.

Field: The amenities available to the player are phenomenal, there is even a netted area on the field with bathrooms, sinks, and water! A bar, good concessions,  air conditioned buildings with staging areas, somewhat shady outdoor staging areas, close air fills (with at least 6 fill stations for 45k air and another 6 for 3k) a chrono station on a walkway 15 ft above the Nam field. There was also a water spray for cooling down, near the old RC boat pool. And the theme fields and the woods are top notch. The only issues with the field I had was the rule about off field beverages, and the transitions between the theme fields. there were some gaps between the fields that required some bunkers to help the flow. However that is an issue that could only be resolved after a game was played to get the feel for how the field would function in its entirety.

Game: This was a very well run game, not too complex, easy to follow missions. good timing and communication between the game producer and the refs. The only issue I had with it was the Armbands were those ribbons instead of duct tape, it played against the Americans when the de-armbanded Russians infiltrated, because it was so easy to lose the armbands!  I also wished to have heard that there may have been stealthy type stuff going on, but overall it was a very enjoyable game. Though it was the first game I have ever heard of being a tie. Ever. I have no idea how it happened, but hey it was still a blast.

My Final Word, AWESOME. Would I come back for another game, even in this hellish heat? Yes!

This is Meat, Tiredly signing out. Peace!

 

Over the weekend of July 16th and 17th The Terminators, led by Chef of The Brotherhood, and the Human Resistance, led by Brainsaw of Casket Co, met for one final time at The Badlandz.

The Resistance came out strong on Day 1 and managed to hold off most of the Terminators attempts to assault over the open grass plain between The Terminator base and the Center Fort.  Lead by two T-800s, a combined force The SaintS and The Brotherhood pushed The Resistance off of Center Fort late mid morning.  However, The Resistance inflicted many losses on The Terminators before falling back and were able to quickly counterattack and regain the position.  The first mid-day ceasefire was reached shortly thereafter.

Fighting resumed between the two factions again in the afternoon.  Again, The Resistance held off most of The Terminators advances.  The Resistance managed to take SkyNet offline by mid-afternoon.  Fearing further insurgence against their main base, The Terminators started a sweeping action to ensure their flanks were secure of immediate threat.  Little did they know The Resistance was already poised for a major direct assault on The Terminator base.  By starting their sweeping action, The Terminators forced The Resistance to strike.  The Terminator defense forces where quickly overwhelmed and, for all intents and purposes, were overrun.

The Terminators regrouped and started a push up a local creek bed on the far edge of the engagement zone.  Although they met with Resistance defenders in prepared positions, The Terminators were able to cross the creek, make their way up the hills behind the Center Fort, and again reclaim the structure.  Shortly after this effort the evening ceasefire was reached.

Incapable of feeling low morale, the Terminators spent the night analyzing the day’s engagements and adapted on Day 2.

Five of  The SaintS were retrofitted into semi-invincible configurations.  The T-1000 helped forces hold the Center Fort, a major choke point on The Badlandz field, while two T-800s and two TODs (Terminator Ordinance Drones, capable of destroying a base simply by walking into it) lead forces on a long flanking maneuver along the right side of the engagement.  Killing many humans along the way, these forces came within striking distance of The Resistance base.  Inexplicably, the strike force was given orders to not destroy the base.

With the unquestioning discipline only machines can have, the strike force fell back and tried to form a pocket around the Resistance base.  Seizing the moment, The Resistance struck swiftly and pushed Terminator forces back to their own deployment zone.  The Terminators held the line until a 2nd mid-day ceasefire was reached.

When fighting resumed on the afternoon of Day 2 it was learned the Terminators taken 4 prisoners with intentions of converting them to Human/Terminator Hybrids.  In a valiant attempt to save their friends, The Resistance  assaulted the Terminator base en masse.  However, their best efforts would not be enough and all prisoners were successfully converted.

Out of desperation, The Resistance decided their only hope of survival would be to nuke the Terminator base.  Ironically, yet logically, the Terminators also opted to carry out a mission to nuke The Resistance base.  Both bases took heavy damage, however, in the end, no humans were spared.

The Terminators now rule Earth.

All dramatics aside, The SaintS had a blast at this game.  I may have the order of specific event wrong, but each one did take place.  If something needs fixed, leave us a comment and we’ll post a correction.

Our thanks to Rock N Roll Death Patrol, Fringe Division, and Casket Co for leading The Resistance in one of the hardest fights we’ve had in a long time.  It was close in the end, and we like ‘em that way.  Tip of the hat to The Brotherhood and S.P.E.A.R. who fought by our side as fellow Terminators.  Great teamwork, as usual guys!  Thanks to Mark of Casket Co for putting in the time and energy to produce these games.  Without you, they wouldn’t exist, sir.  Finally, a huge thanks to the unincorporated (e.g. “walk-on”) players.  You’re what keeps this sport growing.

See you all at the next one!

 

As we mentioned a few weeks ago, The Badlandz will be hosting Terminator: No Fate But What we make July 16th and 17th, 2011.  We’re a little more than a month away, but this is already proving to be one of the best games of the year.  Check out the teaser video made by game producer, Mark Montoya of Casket Co and the come join the conversation on PBNation.

Also, a thanks to The Brotherhood for providing the hosting space for this video!

 

Courtesy of The Badlandz

We can’t wait for this event!  Mark Montoya and his crew always do an amazing  job producing these games and The Bandlandz is a great field dedicated to the players.  The SaintS will be fighting for the resistance, led byBrainsaw of Casket Co.  Come join us for a great weekend of camping, friendship, and, of course, amazing paintball the weekend of July 16th and 17th, 2011!

The best way to stay up-to-date on game details is to join in on the PBNation thread.  We’ll see you there!

Blatantly stolen from The Badlandz’s big game site:

Every one of you knows the story of Judgment Day and the Hell-on-Earth that followed it. Since the day our world went away, Skynet and those abominations, the Terminators, have relentlessly pursued and hunted us to near extinction.

Now they have something new; a brand new variety of monster to track us down and complete the genocide of the human race begun so long ago. We have evidence of a more human breed of terminator. These new Terminators, the Terminator-Human Hybrid or “TH-1’s”, are regular flesh and blood humans. After being captured by Skynet, they have literally been “reprogrammed”. Skynet has surgically implanted a microprocessor within the cerebral cortex of these TH-1s.  This forces these new Terminators to kill any non-modified human on sight by any means necessary.

Anyone Skynet captures is taken to a processing facility where they are transformed into these new TH-1’s. Unfortunately, de-processing these people is not an option. We’ve tried to reverse the reprogramming to no avail; a failsafe detonates the microprocessor if any tampering is attempted.

You may know these people, you may love these people. And, even though they may know and love you, they WILL have no choice but to kill you on sight.

DO NOT GIVE SKYNET VICTORY BY ALLOWING OUR LOVED ONES TO KILL US! Humanity must survive.

Be wary of anybody you encounter outside of anyone you know. The new TH-1’s have been let loose to infiltrate and kill us. And, as usual, constantly be on the lookout for the old, familiar T-models. They still walk the land hunting; looking to kill us all.

This is all for now. We are still alive, we are still fighting, and we WILL NOT go quietly into the night.

This is John Connors.

If you’re reading this, you are the resistance.

© 2012 SaintS Scenario Paintball Suffusion theme by Sayontan Sinha