Courtesy of The Badlandz

We can’t wait for this event!  Mark Montoya and his crew always do an amazing  job producing these games and The Bandlandz is a great field dedicated to the players.  The SaintS will be fighting for the resistance, led byBrainsaw of Casket Co.  Come join us for a great weekend of camping, friendship, and, of course, amazing paintball the weekend of July 16th and 17th, 2011!

The best way to stay up-to-date on game details is to join in on the PBNation thread.  We’ll see you there!

Blatantly stolen from The Badlandz’s big game site:

Every one of you knows the story of Judgment Day and the Hell-on-Earth that followed it. Since the day our world went away, Skynet and those abominations, the Terminators, have relentlessly pursued and hunted us to near extinction.

Now they have something new; a brand new variety of monster to track us down and complete the genocide of the human race begun so long ago. We have evidence of a more human breed of terminator. These new Terminators, the Terminator-Human Hybrid or “TH-1’s”, are regular flesh and blood humans. After being captured by Skynet, they have literally been “reprogrammed”. Skynet has surgically implanted a microprocessor within the cerebral cortex of these TH-1s.  This forces these new Terminators to kill any non-modified human on sight by any means necessary.

Anyone Skynet captures is taken to a processing facility where they are transformed into these new TH-1’s. Unfortunately, de-processing these people is not an option. We’ve tried to reverse the reprogramming to no avail; a failsafe detonates the microprocessor if any tampering is attempted.

You may know these people, you may love these people. And, even though they may know and love you, they WILL have no choice but to kill you on sight.

DO NOT GIVE SKYNET VICTORY BY ALLOWING OUR LOVED ONES TO KILL US! Humanity must survive.

Be wary of anybody you encounter outside of anyone you know. The new TH-1’s have been let loose to infiltrate and kill us. And, as usual, constantly be on the lookout for the old, familiar T-models. They still walk the land hunting; looking to kill us all.

This is all for now. We are still alive, we are still fighting, and we WILL NOT go quietly into the night.

This is John Connors.

If you’re reading this, you are the resistance.

 

Hey All! Meat here with this week’s review of the JCS Alias MKX Launcher. I have been using my JCS Launcher for going on 3 years, and I am totally stoked about it still!

Before Listing the Pros and Cons, I will explain a bit more about what exactly a Paintball Launcher is, how it is used in a game, and what are the qualities most looked for in a launcher

 

What is a Paintball Launcher AKA LAW?

A paintball Launcher is really a simple device; much simpler than your average paintball marker. The only really integral parts of the launcher’s design are

  • A barrel
  • A connection to a power supply (CO2 or HPA)
  • A Valve
  • A way to operate said Valve.

The basic principle to a paintball launcher is to launch a projectile that, within the rules of the scenario, is capable of disabling or destroying buildings, bridges, bunkers, or the dreaded paintball tank. For most launchers out on the market, the projectile is a Nerf Vortex Pocket rocket. Once the launcher has fired and hit the target (never hit people with a launched Nerf, its against the rules and extremely dangerous!) A ref declares that target destroyed or disabled, and usually calls out anyone within a certain distance of the target. (usually a 20ft dead zone.)

The Paintball LAW has a very profound effect whenever it is used on the field. It turns the user into a serious asset when faced with clearing a structure, destroying a tank, or eliminating some heavily bunkered up players.  However the launcher must be able to hit a target, or else it was a wasted shot. Therefore Accuracy and Range are the key qualities of a Paintball LAW.

Now back to talking about the JCS Launcher!

PROS

  • Extremely Accurate. The JCS Launcher’s long barrel and good milling allow it to be very accurate. Capable of hitting a 10 inch tree at 30 yards. and a tank at 100+ Yards.
  • Range. Since it is accurate out to 100+ Yards that means it can reach 100+ yards with the proper 45 degree angle.
  • Easy to Load. Since the JCS is a breech loading (as opposed to muzzle loading) it is easier to load in the heat of combat. All you have to do is press a button near the muzzle and the whole barrel moves forward and pops up. Allowing you to slip the rocket into the barrel.
  • Safe to use. Unlike most  homemade launchers the JCS launcher has its own safety button. This is just like the Safety on your paintball marker, it prevents the launcher’s trigger from being pulled when the safety is in position. Another key safety feature is its breech loading function. Which takes the barrel out of the main firing line, preventing accidental misfires.
  • Good ergonomics.The LAW follows millitary convention for shoulder fired weapons. And this means that the LAW is very well designed to be fired accurately

Cons

  • Expensive.Unlike most homemade LAWs the JCS launcher is quite expensive,  500 dollars at most.
  • Heavy. The JCS launcher weighs approximately 7 pounds, and an extra 7 pounds of weight may put some off from purchasing the JCS, but the JCS launcher also comes with its own sling, free of charge.

Verdict

Confirmed Sainthood. The JCS launcher is the Cream of the LAW Crop. It’s deadly, efficient and accurate. If you have the cash to purchase this launcher I would seriously advise you to do so. It may be expensive, but its entirely worth it. This LAW is confirmed Sainthood. It’s flaws are far surpassed by its successes, its weight and price are both a reflection of its high standard of production. 5 Halos out of 5.

PS: While JCS products reccommend their own rockets as the preferred ammo, I have found that the JCS rockets are terrible for the LAW, and that Nerf Vortex series pocket rockets are much more efficient.

 
RAP4 CAR Stock for Tippmann A-5

Image is the property of Real Action Paintball, Inc.

Up for review this week is the RAP4 Carbine Buttstock for the Tippmann A-5.  I’ve used this stock for about 18months now, and, as with most things, there are things I like about it and things I don’t like.

Pros

  • Easy to install.  Honestly, it couldn’t be easier to put this stock on your marker.  Remove the 2 push pins holding in the breachcap and put this stock in its place.  Everything lines up nicely and, unless your push pins are extremely stubborn, you won’t need any tools.
  • Lightweight. Coming in at just over one pound, you won’t notice much of a weight difference.  That’s very welcome news for the multi-day scenario player.
  • Multi-positional. This stock has six locking positions.  You can collapse it down to 7.5″ for the close combat or extend it all the way out to almost 11.5″ for those longer range shots.
  • Configurable on the fly. Hand-in-hand with the statement about being multi-positional above.  The ability to change the length of the stock is built-in; there are no tools needed.  Extremely important when you’re in the field!
  • Durable. I am not dainty with my equipment on the field.  I hit hard into bunkers, commando crawl through brush, mud, and God knows what else, and I expect my gear to take the abuse.  This stock doesn’t disappoint.  Made from the same material a CAR stock would be for a real firearm, it holds up to the punishment.
  • Ascetics. It just looks cool on your marker!
  • Price. I bought this stock from my local paintball store for just over $40 (tax included).  It was less expensive than the Tippmann stock (which, was closer to $60, if memory serves me correctly) and looked more durable than some of the other CAR stocks they had in-store.

Cons

  • Hard to clean. With all those nooks and crannies, a shot to the stock can be difficult to wipe clean.  I’ve not been called out from an old hit to the stock, thankfully, but it possible.
  • Specification error. Just like in your standard breachcap, this stock’s built-in breachcap has a small recessed hole where your drive spring and main pin sit.  The depth of this hole is about 1/4″ too deep on my stock.  For a couple months, I couldn’t figure out why I wasn’t able to get good velocity out of my marker after putting this stock on.  A Tippmann tech at Living Legends 2010 found the problem and gave me a pretty cool solution: put a brass BB in the breachcap.  Works like a champ now.
  • Wiggle. There are two points of wiggle with this stock.  One is where it connects to the marker with the pushpins and the other is where the two pieces of the stock slide over one another.  The longer you make the stock, the more obvious the second wiggle is.  This can be very distracting when you’re trying to line up that ambush kill during a scenario game.
  • Hard to sight. If you can’t tell, yet, I’m a scenario player and I believe in my Reflex/Red Dot sight to help give me an edge.  Depending on the size of your mask it can be hard to sight down your marker with this stock.  You’ll want to put a few rails on your marker to get the site higher up so you can look through it clearly.

Verdict

Good Natured Soul.  All-in-all, I like this stock.  It has served me well for a year and a half and it has not been until recently that I started considering replacing it for something a bit more advanced.  I’m giving the RAP4 Carbine Buttstock for Tippmann® A-5® 3 halos out of 5.

 

 

With the literally thousands of products out there either directly dedicated for paintball or those that could be used for paintball how do you know which ones are good and which ones are bad?  How do you know which ones are worth your hard-earned money and which ones are just a waste?  One of the best ways is to talk to those who have been there before.  Toward that point, The SaintS are dedicating themselves to product reviews that will help you, our fellow paintball brothers and sisters.

In the coming weeks and months, we’re going to be looking at everything from paintball markers to paintballs themselves; from buttstocks to pants with butt padding.  Nothing is out of the question.  We’re going to try things out and give you the good and the bad.  Where possible and appropriate, we’re going to give you photos and/or videos to better explain the results we’re seeing.  And, at the end of each review, we’re going to give you a straight forward, easy to understand verdict on the Saintly Scale.

Saintly Scale Explained

0 Out Of 5 Halos

Beyond Redemption. Reserved for the worst of the worst, products that have nothing but negative qualities.  Chances are really good we’re trying to get our money back.

1 Out Of 5 Halos

Cursed. With one or two good points, these products are mostly bad.  Avoid them, period.

2 Out Of 5 Halos

Conflicted Soul. These products want to be good but end up being more of a hassle than a help to your game.  In the long run, you’ll be more satisfied if you spend your money on something else.

3 Out Of 5 Halos

Good Natured Soul. Overall, this is not a bad product.  With a little bit of adaptation it helps your game and is an overall value for the money.

4 Out Of 5 Halos

Pending Sainthood. Minor issues with products in this category prevent them from being awarded a 5 out of 5.  We highly recommend buying them when you’re able.

5 Out Of 5 Halos

Confirmed Sainthood. Reserved for the best of the best.  There are no perceivably downsides to these product; even the price can be justified.  Bottom line, God wants you to buy the product in question.

We’re excited to start this new venture and hope you’re just as excited to hear what we have to say. As always, we welcome your feedback and opinions, and we’ll see you on the 50!

© 2012 SaintS Scenario Paintball Suffusion theme by Sayontan Sinha